Non-ponzinomics
STABLE Coin
Stable Empires’ native ERC20-compliant token is $stable coin. It is the main currency that is used in-game. Users can purchase consumables to modify or upgrade their game assets, and also can bet on races, pay fees to game participants and hosts, as well as rent or buy NFT-backed entities such as jockeys, horses, stables and racetracks using $stable.
$stable supply: Unlimited, regulated by on-chain contract interactions and burning events.
The supply of $stable tokens will be unlimited, meaning that the total number of tokens in circulation will continue to grow over time as more tokens are issued. Burn dynamics will be employed to regulate the total supply of tokens. This can be seen as an incentive for players to participate in the game and earn tokens, as they will have the opportunity to benefit from an increasing supply.
Race-to-earn: inflationary epoch
The token is distributed to users through races during phase 1 and 2, which we also refer to as the inflationary epoch. Players that have a jockey and horse (either through renting or owning the NFTs themselves) can race to earn $stable.
The token distribution plan for Phase One, $stable will be inflationary in nature, meaning that the total supply of tokens will continue to grow over time as more tokens are issued through the "race to earn" mechanic. This can be seen as an incentive for early participation from players to play the game and earn tokens, as they will have the opportunity to benefit from the increasing supply.
Players can earn tokens by participating in races and placing first, second, or third. The distribution of tokens will be based on the following Token distribution breakdown:
First place: 500 $stable tokens
Second place: 300 $stable tokens
Third place: 200 $stable tokens
All other players who do not place in the top three will receive 10 $stable token.
Race track system 400 $stable tokens will be distributed to a randomly selected land that is staked in the race track system for each round of the "race to earn" mechanic.
This can be seen as a way to incentivize players to invest in race tracks and contribute to the overall growth and development of the game. Race Tracks will have a one day cool down period. Token use cases: In-game currency and store of value. $stable tokens will serve as the main in-game currency and store of value within the game.
Race-to-win: static epoch
Once 10,000,000* STABLE coins have been distributed to users through races, phase 3 kicks in, after which new tokens issued for participation in races greatly drops (falls to annual 1% inflationary rate). The game now resolves around betting on jockeys and their horses! Meaning the tokens in circulation will remain static and circulate among the users that participate in the game.
Phase Three Tokenomics: We will aim to reduce inflation to 1% per annum. With the target of 100 races per day, if there are more or less races per day, the emissions will increase or decrease respectively.
Target of 36,5000 races per year with the sum of all rewards totaling 1% of the total token supply.
First place: In the case of 35714 tokens issued per year to first place finishers, that would translate to approximately 98 tokens per day.
Second place: In the case of 21428 tokens per year, approximately 59 tokens per day.
Third place: In the case of 14,700 tokens per year, approximately 39 tokens per day.
Race tracks: In the case of 28,571 tokens per year, approximately 78 tokens per day.
Token Governance
Decentralized decisions about the tokens and the game ecosystem will be made through a decentralized governance model, in which players and other stakeholders will have a say in the direction and development of the game. This can help ensure that the game remains transparent and fair, and that the interests of all stakeholders are taken into account.
Token use cases: Staking and liquidity provision In addition to serving as an in-game currency and store of value, $stable tokens can also be used for staking and liquidity provision. Players who stake their tokens will be able to earn additional rewards, such as a share of the tokens issued through the "race to earn" mechanic. Players who provide liquidity to decentralized exchanges (DEXes) will also be able to earn additional rewards, such as trading fees or liquidity mining rewards.
Token issuance rate: Variable The rate at which $stable tokens are issued can be variable, depending on the number of players participating in the "race to earn" mechanic and the overall demand for tokens. This can help ensure that the token distribution plan is responsive to market conditions and the needs of the game ecosystem.
We will incorporate a feedback loop into the token issuance model, such as through the use of on-chain governance or other mechanisms, to allow players and other stakeholders to have a say in the direction and development of the game. This can help ensure that the game remains transparent and fair, and that the interests of all stakeholders are taken into account.
Staking rewards: Issue tokens as rewards for staking, which could help to increase the overall supply of tokens in circulation. We offer a fixed percentage (20%) of the total token supply as staking rewards.
Notes
The plans for the tokenomics of Stable Empires involve transitioning from an inflationary model in the early stages of the game to a deflationary model in later stages, with a focus on betting and land sales. This can be a complex and nuanced process, and we will actively consider the impact of these changes on the overall economics of the game and the incentives for players to participate.
Consider the impact of deflation on player behavior: In a deflationary model, the total supply of tokens decreases over time as tokens are burned or removed from circulation. This can create an incentive for players to hold onto their tokens and wait for their value to increase, rather than spending them on in-game activities or using them as a medium of exchange.
We may want to consider ways to encourage players to continue participating in the game and using their tokens, such as through the use of staking or other rewards mechanisms.
Think about the long-term sustainability of the game: Deflationary models can be problematic if they lead to a shrinking player base or a reduction in the overall economic activity within the game. It may be necessary to strike a balance between maintaining the value of the tokens and ensuring that the game remains vibrant and engaging for players over the long term.
Monitor the impact of changes to the tokenomics model: As we transition from the inflationary epoch of the game to the static epoch, it will be important to carefully monitor the impact of changes to the tokenomics model on player behavior and the overall economics of the game. This will involve collecting data on key metrics such as token circulation, transaction volume, and player engagement, and using this data to make informed decisions about the direction of the game.
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